Skip to content

Clipping

Clipping allows short video segments to be captured from your canvas in real time.

To create clips, Clipping must be enabled. When active, Meld Studio keeps the encoder running continuously in the background, even when not streaming or recording.

This ensures that the content is always available for clipping.

Main Canvas clips follow the Main Canvas stream settings, including Stream Settings → Resolution, even when you are not live. If you keep a 4K Main Canvas and set the stream resolution to 1080p, Main Canvas clips use 1080p. They do not inherit the independent recording output's settings.

Portrait Canvas clips use the Portrait Canvas settings. The Portrait Canvas is fixed at 1080×1920 and shares the Main Canvas framerate; its bitrate can be configured separately.

When Twitch Enhanced Broadcasting is enabled, clip settings follow a compatible Twitch track for the selected canvas. The clip format can affect which track is selected. If none of the track codecs is supported by that format, Meld uses H.264 with synchronized settings, which may require a separate encoder. The selected canvas must also be enabled in the Twitch output. See Resolution by Output.

Enable clipping to be able to start clipping.

  1. Navigate to Settings → General → Clipping
  2. In the output settings, use the toggle at the top right to Enable Clipping.
Enable Clipping in Settings → General → Clipping
Enable Clipping in Settings → General → Clipping
  1. Navigate to the top-right corner of the main viewport.
  2. Find the Clip button on the right side of the Record button.
  3. Click the Clip button.

Replay Clip is designed to keep you in the moment. As soon as a clip is created, you can choose to have it play back inside the scene automatically, so you can relive and react without interrupting your workflow. There's no need to locate the file or configure anything, it just plays, right where your audience is watching.

Right after creating a clip in Meld Studio, you'll have the option to watch it instantly.

If you choose to replay the clip, it appears directly in your current scene, on the main canvas, as a temporary overlay with playback controls.

Once a Replay Clip is loaded into the scene, you can interact with it directly using the quick-controls interface. It provides playback tools that are fast, responsive, and fully integrated into the canvas.

You can scrub the timeline, define loop points, adjust playback speed, and toggle audio, all without leaving the scene or interrupting your stream.

Timeline Scrubbing

Drag the scrubber to navigate the clip with precision.

Loop Points (A/B handles)

Set a loop range using the left and right handles. The clip loops continuously between them.

Playback Speed

Click the speed buttons to slow down or speed up playback. A turtle (slower) and rabbit (faster) icon represent each end of the range.

Audio Toggle

Mute or unmute the replay. It uses its own global audio track in the Audio Mixer.

Dismiss Replay

Click the ㄨ icon to remove the replay layer from the scene.

Every time you create a clip, you can instantly load it back into your scene and interact with it live.

Set the Clip length in the Clipping Output settings. The length options are:

  • 10 Seconds
  • 30 Seconds
  • 60 Seconds
  • 90 Seconds (default)
  • 120 Seconds
Clip Length
Clip Length

You can choose where your recorded files are saved by setting a local destination:

  1. Navigate to Settings → General → Clipping
  2. In the output settings, locate the Local Destination field.
  3. Click the Browse button.
  4. Select the folder or directory where you want your clips to be saved.
  5. Optionally, you can also manually paste a file path URL, such as:
    file:///Users/MainUser/SocialMedia/Clips/30seconds

Your clips will now automatically save to the specified folder.

Clipping output settings
Clipping output settings

Meld Studio offers four file format options for clips:

  • MP4 (mp4)
  • QuickTime (mov)
  • Matroska (mkv)
  • Flash Video (flv)

Select which canvas to clip.

Clipping Canvas Output
Clipping Canvas Output